Nano Screw Terminal Adapter
Sold outA robust and solderless solution for your next project. Perfect for long standing installations using any Arduino Nano board.
Overview
Build robust projects with secure and long lasting connection without the need of any soldering combining the Nano Screw Terminal Adapter and any of the boards from the Arduino Nano family.
Perfect for your next IoT project
Build Arduino Nano board based projects with secure connections using screw terminals and in case you need to add some extra components, you can use the prototyping area.
Tech specs
Board |
Nano Screw Terminal Adapter |
Connectors |
|
Prototyping Area |
9x8 grid (2.54 mm pitch) |
Dimensions |
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Conformities
Resources for Safety and Products
Manufacturer Information
The production information includes the address and related details of the product manufacturer.
Arduino S.r.l.
Via Andrea Appiani, 25
Monza, MB, IT, 20900
https://www.arduino.cc/
Responsible Person in the EU
An EU-based economic operator who ensures the product's compliance with the required regulations.
Arduino S.r.l.
Via Andrea Appiani, 25
Monza, MB, IT, 20900
Phone: +39 0113157477
Email: support@arduino.cc
Documentation
Learn more
Get Inspired
During Bett Show 2020, Arduino will launch the Arduino Education learning evolution: four new STEAM products for students in lower secondary school through to university. Arduino Education will also announce a partnership with the Fraunhofer Initiative: “Roberta – Learning with Robots” in Germany. Arduino Education's latest products — CTC GO! Motions Expansion Pack, Engineering Kit Rev2, Arduino Education Starter Kit, and IoT Starter Kit — will be unveiled at Bett and available in Q1. These new products complement the existing portfolio, which includes the Science Kit, CTC GO!, CTC 101, Arduino Starter Kit, and Certification program. Arduino CEO Fabio Violante comments: “We are delighted to announce four new products which will expand STEAM learning for lower secondary to university students. Our technology, programming, and curriculum content are creative tools — just like brushes and paint — that students can use as they become part of our next generation of scientists and artists.” CTC GO! Motions Expansion Pack (Age: 14+) Build on your secondary school students’ STEAM knowledge with more complex programming concepts that develop computational thinking and 21st-century skills. For educators who have taken their students through the CTC GO! – Core Module, the Motions Expansion Pack builds on what they have already learned about how to use technology as a tool and how to apply that knowledge in the real world. The Motions Expansion Pack challenges students to go a step further in computing and design while introducing them to motors and transmission mechanisms such as pulleys and gear concepts that develop their logical reasoning, hands-on building skills, and problem-solving skills. Educators get all the teaching support they need with webinars, videos, guides, and direct contact with an expert. Engineering Kit Rev2 (Age: 17+) Challenge upper secondary school and university students and help them develop hands-on