ARDUINO CTC GO! - CORE MODULE
Everything you need to create fun, engaging, and relevant STEAM lessons for high school students.
Our online platform and content, that you can access by using this kit, are available in MULTIPLE languages.
Overview
Engage high school students in STEAM subjects, teach them how to use technology as a tool in a playful, hands-on learning environment, and how to apply that knowledge in the real world. A modular cross-curricular program, CTC GO! provides educators with an easy-to-use, practical approach to STEAM concepts through project-based learning and enables students to design, create, and test a series of playful, well-documented projects and easy-to-assemble experiments. Think of it just like brushes and paint - you’re giving your students what they need to create, learn, and thrive while the hands-on, collaborative approach teaches them important 21st-century skills. You’ll also get total teaching support with webinars, videos, and direct contact with an expert.
CTC GO! - Core Module is a getting started program including eight lessons, eight guided projects, and six self-guided projects that teach students how to use electronics and gives them an introduction to programming and coding. The lessons increase in difficulty from the very basics all the way through to learning different programming capabilities and building circuits for different sensors and actuators. During the six guided projects, students practice building structures and applying the knowledge acquired in the lessons. Once you have completed the lessons and projects, you will be ready, knowledgeable, and have the confidence to teach the six self-guided projects.
What Does Every Module Include?
The CTC GO! Core Module kit, which includes all the materials you need to teach 24 students during 20 sessions of 45 minutes each:
- 8x Arduino UNO Wi-Fi® Rev2 programmable boards: Wi-Fi®-enabled, with the ability to read inputs and control outputs
- 8x Arduino Education Shield: add-on boards tailored for educational purposes to enable quick and easy learning while building projects. These boards connect to the programmable boards to extend their functionality and have an SD card reader and an audio connector
- 2x different-sized breadboards for every board: Used to make circuits easier to build - Electronic components including resistors, LEDs, pushbuttons and buzzers
- 8x 9V batteries with two battery connectors each - Jumper wires and USB cables
- 8x Jumper wires and USB cables
- Modular building pieces for building eight different guided projects (as per downloadable files inside the content platform)
- Component boxes for each group of students with everything they need to work on the experimental lessons:
- 1x ultrasonic sensor
- 2x pushbutton
- 1x potentiometer
- 1x knob head
- 10x 220ohm Resistors
- 5x 10K resistors
- 1x phototransistor
- 1x piezo
- 6x 10mm LEDs
- 6x 5mm LEDs
- Spare components and replacement parts to help with classroom management:
- 4x steel balls
- 2x ultrasonic sensor
- 2x spring
- 2x piezo
- 2x potentiometer
- 2x knob head
- 2x phototransistors
- 12x 5mm LEDs
- 12x 10mm LEDs
- 16x Arcade Buttons
- Software platform for educators with all the materials you need for each lesson
- Resources to help you with lesson preparation
- Content tips
- Timing suggestions for classroom management, and curriculum links
- Software platform for pupils with step-by-step instructions, assembly videos, and fun activities to help them get started with programming
- Electronics and building fully-functional interactive projects (educators also have prior access to this platform so they can prepare and adapt their lesson plans)
- Training and support including a welcome training webinar with an Arduino Education expert
- Training videos which explain each lesson’s concepts, shorter videos which expand on lesson content, and direct email support from an education expert
Know More
Additional information on our educational programs is available on the Arduino Education page
Discover the potential of our Arduino CTC GO with the WHACK-A-MOLE project.
Need Help?
Please contact education@arduino.cc
Conformities
Resources for Safety and Products
Manufacturer Information
The production information includes the address and related details of the product manufacturer.
Arduino S.r.l.
Via Andrea Appiani, 25
Monza, MB, IT, 20900
https://www.arduino.cc/
Responsible Person in the EU
An EU-based economic operator who ensures the product's compliance with the required regulations.
Arduino S.r.l.
Via Andrea Appiani, 25
Monza, MB, IT, 20900
Phone: +39 0113157477
Email: support@arduino.cc
Get Inspired
I'm excited to share the details of my BT Arduino Tank project, which incorporates some impressive 3D-printed components. While the main chassis of the tank was not 3D-printed, I utilized this technology to create two crucial parts: the enclosure for the motor driver and the compartment housing the remaining electronics. Additionally, I 3D-printed a cannon for an added touch of customization. The enclosure for the motor driver served as a protective housing, ensuring that the L298N motor driver module was securely mounted and shielded from external elements. By designing and 3D-printing this part, I could precisely fit it to the tank's specifications, providing a neat and organized arrangement of the electronics. In the same vein, the compartment for the remaining electronics, such as the Arduino Nano Every and the HC-05 Bluetooth module, was also 3D-printed. This enclosure offered a clean and organized solution for housing these components, safeguarding them while maintaining easy access for maintenance or modifications. Lastly, to enhance the tank's appearance and add a touch of personalization, I designed and 3D-printed a cannon. This custom-printed cannon perfectly complemented the overall design, making the tank even more visually appealing. By strategically incorporating 3D printing into specific parts of the project, I achieved a balance between functionality and customization. The precision and versatility of 3D printing allowed me to create tailored enclosures and a unique cannon, elevating the overall aesthetic and practicality of my BT Arduino Tank project.
KITT (Knight Industries Two Thousand) was a fictional car based on a 1982 Pontiac Trans Am in the Knight Rider television series. KITT featured an artificial intelligence, voiced by the legendary William Daniels, and some iconic styling. Savall21 built a replica RC KITT and used Arduino boards to add sound and light effects that he can trigger with the RC transmitter. This is a custom RC car created by Savall21 using a Tamiya TT-02 kit and a resin 3D-printed body shell. The controller/transmitter is a Jumper T18, which has a customizable touchscreen interface. Savall21 programmed his own widget for that touchscreen. It mimics the fictional KITT control panel and lets the user select different sound effects and activate the iconic headlights. The T18 sends commands to an FrSky XR8 radio receiver located in the car. The FrSky receiver communicates with two Arduino Nano Every boards via the S.Port. The first Arduino controls the sound effects, which play through a DFPlayer Mini MP3 player module. The FrSky receiver simply sends a numerical code to the Arduino, which then activates the corresponding audio clip. The second Arduino drives a strip of WS2812B individually addressable RGB LEDs for the headlights and taillights. The user can control the headlights directly, while the taillights automatically come on any time the throttle is below 50%. For fans of Knight Rider and RC vehicles, this is the ultimate project. The car looks fantastic and the Arduino effects add polish to the build.
FAQs
ARE THE HARDWARE AND BOARDS ON WHICH THE KIT IS BASED COMPATIBLE ON CHROMEBOOK?
Yes, the Arduino UNO WiFi Rev2 can be made compatible with the Chromebook by updating its firmware through a Mac, Windows or a Linux machine. You can find a tutorial that explains the process here.
CAN AN ORGANIZATION OR COMMUNITY GROUP RUN THE PROGRAM?
The CTC GO! program is primarily aimed at schools, but any group interested in exploring STEAM disciplines can run it.
WHICH CTC GO! MODULE DO YOU RECOMMEND?
If it is the first time that an organization, school, or educator is purchasing a CTC GO! module, the CTC GO! Core module is the first package that has to be run.
If a school has already gone through this first module, the next modules can be combined in the way that better suits for the curriculum the school is interested in.
IS IT NECESSARY TO BUY ANOTHER TOOLBOX OR ADDITIONAL MATERIALS FOR THE EDUCATORS TRAINING?
No, educators will be trained using the same materials that their students will use later on. Every CTC GO! module toolbox contains all of the materials needed for educators training.
WHAT ARE THE MINIMUM REQUIREMENTS IN THE CLASSROOM?
Schools running the CTC GO! program should have student access to computers with Internet (at least one computer for three students) and the ability to download the required software, a dedicated room that can function as a workshop (or at least a room with tables), and common accessories such as scissors and headphones.
HOW EDUCATORS CAN GET AN EXTRA YEAR ACCESS TO THE ONLINE PLATFORM?
Users receive access to the online platform for a year. Up to 3 educators and 24 students are granted access through accounts that can be activated one time only.
Every module has its own code which will give access to its specific content plus all the previous content where the user was previously registered.
WHAT IS THE CTC GO! TOOLBOXES LIFESPAN? HOW MANY TIMES CAN I REUSE THE TOOLBOX?
The average lifespan of the components included within the different modules of CTC GO! is about 2 years.
HOW MANY STUDENT CONTACT HOURS / SESSIONS ARE RECOMMENDED TO COMPLETE?
Each CTC GO! module is comprised of 8 practical lessons, 6 project building sessions and 6 experimental sessions, making a total of 20 sessions. It is recommended to dedicate 45 - 50 min per session.
IS THERE AN EVALUATION SYSTEM FOR STUDENTS ON THE PLATFORM?
The CTC GO! program does not have its own evaluation system. Each educator can evaluate their class in the way they consider the most appropriate. However, an implementation of the program is recommended through project-based-learning (PBL).
HOW MANY STUDENTS CAN USE THE TOOLBOX OF EACH MODULE?
They include Arduino boards and EDU shields (just within the Core module), components and platform access for a class of up to 24 students to work simultaneously in groups in a project based manner. However, we recommend working in groups of 3 students.
HOW MANY ARDUINO UNO WIFI BOARDS DOES THE TOOLBOX INCLUDES?
There are eight Arduino UNO WiFi boards in the CTC GO! Core module toolbox, which will be used for the next upcoming modules as well.
WHAT LANGUAGES DOES THE ONLINE PLATFORM SUPPORT?
The CTC GO! online platform itself is currently available in English, Spanish, German, Portugese, Italian and French.
HOW CAN THE CTC GO! PROGRAM BE INCORPORATED INTO THE CURRICULUM?
CTC GO! Allows to work cross curricular and involve different subjects that can be introduced while working with the program itself. This approach provides the perfect opening for going into more theoretical and practical depth on a wide range of subjects. Technology, maths and physics are given subjects for the cross curricular CTC GO! approach, but educators are also encouraged to apply associated parts of it to other areas of the desired curriculum.
This allows educators to incorporate time from several subjects at their school, and bring the school out of the subject locked activities, and into the creative cross curricular ecosystem.