Grove - I2C Hub (6 Port)
Sold outGrove - I2C Hub (6 Port) is an I2C expansion interface board, compared with the old Grove - I2C Hub, the same size, two more connectors, almost half the price!
Overview
We've already released the Grove - I2C Hub (4 Port), now comes the 6 port version, the same size, two more connectors, almost half the price!
As you may know, the 7 address length I2C bus allows up to 128 I2C devices to access.
At present, there are over 80 Grove I2C modules in Seeed, however, normally only 1 or 2 Grove I2C connectors are available on the Seeeduino Board or the Grove Base Shield. What if we need to use multi Grove I2C modules in the system? The answer is Grove - I2C Hub (6 Port).
There are 6 Grove connectors in this hub, one input, five output, or you can even connect one hub with another, so that more devices can be plugged in.
Not only I2C but also can be used to control several synchronous change devices (like LEDs).
We did a survey and gathered some feedback about the old Grove I2C Hub (4 Port), many users mentioned that the 4 slots are not sufficient, so we add two more and keep the same 20*40mm size.
SeeedStudio always values the voice of our customers, and we appreciate our customers helping us grow and make us better.
Get Inspired
Print a claw on your 3D printer and use a myoelectric sensor to control it.
"But can it run Doom?" is more than just a joke in the tech world. It is also a decent litmus test for the computing power of hardware. That test isn't very relevant for modern computers, but it is still worth asking when discussing microcontrollers. Microcontrollers vary in dramatically in processing power and memory, with models to suit every application. But if you have an Arduino Nano ESP32 board, you can run Doom as Naveen Kumar has proven. The Nano ESP32 is a small IoT development board for the ESP32-S3 microcontroller, featuring Wi-Fi® and Bluetooth® connectivity. It also has a relatively high clock speed and quite a lot of memory: 240MHz and 512kB SRAM, respectively. That still isn't enough to meet the requirements of the original Doom release, which needed a lot more RAM. But Kumar demonstrates the use of an MCU-friendly port that runs well on this more limited hardware. Want to give it a try yourself? You'll need the Nano ESP32, an Adafruit 2.8" TFT LCD shield, an M5Stack joystick, a Seeed Studio Grove dual button module, a breadboard, and some jumper wires to create a simple handheld console. You'll have to compile and flash the Retro-Go firmware, which was designed specifically for running games like Doom on ESP32-based devices. You can then load the specialized WAD (Where's All the Data) files. Kumar reports an average frame rate at a 320×240 resolution, which is very playable.