
Grove - Hall Sensor
Sold outThe Hall sensor uses the Hall Effect, which is the production of a voltage difference across an electrical conductor, transverse to an electric current in the conductor and a magnetic field perpendicular to the current.
Overview
There is a continuous-time switch on this Grove module. The output from the module switches from low (turns on) when a magnetic field (south polarity) is perpendicular to the Hall sensor and when it passes the operate point threshold BOP it switches to high (turns off) when the magnetic field disappears.
The twig can for example be used to measure RPM of a wheel or a motor.
Features
- Grove Compatible Interface
- 400ns transition period for rise and fall.
- Continuous-time hall effect sensor
- Reverse current protection
Tech specs
Specifications
Item |
Min |
Typical |
Max |
Unit |
Supply Voltage |
3.8 |
5.0 |
24 |
V |
Supply Current |
4.1 |
- |
24 |
mA |
Operating Temperature |
-40 |
- |
85 |
ºC |
Get Inspired
Print a claw on your 3D printer and use a myoelectric sensor to control it.

"But can it run Doom?" is more than just a joke in the tech world. It is also a decent litmus test for the computing power of hardware. That test isn't very relevant for modern computers, but it is still worth asking when discussing microcontrollers. Microcontrollers vary in dramatically in processing power and memory, with models to suit every application. But if you have an Arduino Nano ESP32 board, you can run Doom as Naveen Kumar has proven. The Nano ESP32 is a small IoT development board for the ESP32-S3 microcontroller, featuring Wi-Fi® and Bluetooth® connectivity. It also has a relatively high clock speed and quite a lot of memory: 240MHz and 512kB SRAM, respectively. That still isn't enough to meet the requirements of the original Doom release, which needed a lot more RAM. But Kumar demonstrates the use of an MCU-friendly port that runs well on this more limited hardware. Want to give it a try yourself? You'll need the Nano ESP32, an Adafruit 2.8" TFT LCD shield, an M5Stack joystick, a Seeed Studio Grove dual button module, a breadboard, and some jumper wires to create a simple handheld console. You'll have to compile and flash the Retro-Go firmware, which was designed specifically for running games like Doom on ESP32-based devices. You can then load the specialized WAD (Where's All the Data) files. Kumar reports an average frame rate at a 320×240 resolution, which is very playable.