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Board clamping support

SKU TPX00190 Barcode 7630049204553 Show more
Original price €0
Original price €15,06 - Original price €15,06
Original price
Current price €15,06
€15,06 - €15,06
Current price €15,06
VAT included

This product allows supporting and securing an electronic board (with max dimensions of 20x14 cm) through two clamps that can rotate 360°, allowing you to have both hands free to work on it.

Overview

Lightweight and easy to carry, this product has also small knobs to adjust the distance between the two arms with the clamps.


Tech specs

  • Dimensions (cm): 30x16.5x12.5
  • Weight: 450 grams

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BLOG
A gamified approach to therapy and motor skills testing
A gamified approach to therapy and motor skills testing
June 14, 2024

For children who experience certain developmental delays, specific types of physical therapies are often employed to assist them in improving their balance and motor skills/coordination. Ivan Hernandez, Juan Diego Zambrano, and Abdelrahman Farag were looking for a way to quantify the progress patients make while simultaneously presenting a gamified approach, so they developed a standalone node for equilibrium evaluation that could do both. On the hardware side of things, an Arduino Nano BLE 33 Sense Rev2 is responsible for handling all of the incoming motion data from its onboard BMI270 six-axis IMU and BMM150 three-axis magnetometer. New readings are constantly taken, filtered, and fused together before being sent to an external device over Bluetooth Low Energy. The board was also connected to a buzzer and buttons for user inputs, as well as an RGB LED to get a real-time status. The patient begins the session by first putting on the wearable and connecting to the accompanying therapist application. Next, a game starts in which the user must move their torso to guide an image of a shark over the image of a stationary fish within a time period — ultimately trying to get the highest score possible. Throughout all of this, a vision system synchronizes its readings with the IMU sensor readings for an ultra-detailed look at how the patient responds to the game over time. To read more about the project, you can visit the team's write-up on Hackaday.io.

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