Making Things See (book)

Code: B000006
Making Things See (book)
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3D vision with Kinect, Processing, Arduino, and MakerBot
By Greg Borenstein

  • Overview
  • 3D vision with Kinect, Processing, Arduino, and MakerBot
    By Greg Borenstein
    Publisher: Maker Media, Inc
    Released: January 2012
    Pages: 440

    This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft’s Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you’ll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications.

    Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every project with inexpensive off-the-shelf components, including the open source Processing programming language and the Arduino microcontroller. You’ll learn basic skills that will enable you to pursue your own creative applications with Kinect.

    Create Kinect applications on Mac OS X, Windows, or Linux
    Track people with pose detection and skeletonization, and use blob tracking to detect objects
    Analyze and manipulate point clouds
    Make models for design and fabrication, using 3D scanning technology
    Use MakerBot, RepRap, or Shapeways to print 3D objects
    Delve into motion tracking for animation and games
    Build a simple robot arm that can imitate your arm movements
    Discover how skilled artists have used Kinect to build fascinating projects