In order to something, you must be signed in. If you don't have an account, you will have to register to create one.
ARDUINO CTC GO! - CORE MODULE
CTC GO! is an educational program consisting of several modules that can be combined to teach different STEAM (Science, Technology, Engineering, Arts, and Mathematics) subjects.
The program is tailored for ages 14 to 17.
TOOLBOX: All the materials to build several guided experiments and projects per module for a class with up to 24 students.
ONLINE PLATFORM: Access to the Arduino Education Learning Management System with step-by-step instructions and lessons for 24 students and 3 teachers.
With the Core Module you will go through the foundations of CTC and build 8 exciting projects based on teamwork and learning by doing activities.
Additional information on our educational programs is available on the Arduino Education page
Discover the potential of our Arduino CTC GO with the WHACK-A-MOLE project.
Please contact email@example.com
The CTC GO! program is primarily aimed at schools, but any group interested in exploring STEAM disciplines can run it.
If it is the first time that an organization, school, or educator is purchasing a CTC GO! module, the CTC GO! Core module is the first package that has to be run.
If a school has already gone through this first module, the next modules can be combined in the way that better suits for the curriculum the school is interested in.
No, educators will be trained using the same materials that their students will use later on. Every CTC GO! module toolbox contains all of the materials needed for educators training.
Schools running the CTC GO! program should have student access to computers with Internet (at least one computer for three students) and the ability to download the required software, a dedicated room that can function as a workshop (or at least a room with tables), and common accessories such as scissors and headphones.
Users receive access to the online platform for a year. Up to 3 educators and 24 students are granted access through accounts that can be activated one time only.
Every module has its own code which will give access to its specific content plus all the previous content where the user was previously registered.
The average lifespan of the components included within the different modules of CTC GO! is about 2 years.
The one-year access to each module starts when you first activate it using the specific code (input your product key). The year period cannot be stopped and resumed later.
Each CTC GO! module is comprised of 8 practical lessons, 6 project building sessions and 6 experimental sessions, making a total of 20 sessions. It is recommended to dedicate 45 - 50 min per session.
The CTC GO! program does not have its own evaluation system. Each educator can evaluate their class in the way they consider the most appropriate. However, an implementation of the program is recommended through project-based-learning (PBL).
They include Arduino boards and EDU shields (just within the Core module), components and platform access for a class of up to 24 students to work simultaneously in groups in a project based manner. However, we recommend working in groups of 3 students.
There are eight Arduino UNO WiFi boards in the CTC GO! Core module toolbox, which will be used for the next upcoming modules as well.
The CTC GO! online platform itself is currently available in English. However, more languages will be added in the near future.
CTC GO! Allows to work cross curricular and involve different subjects that can be introduced while working with the program itself. This approach provides the perfect opening for going into more theoretical and practical depth on a wide range of subjects. Technology, maths and physics are given subjects for the cross curricular CTC GO! approach, but educators are also encouraged to apply associated parts of it to other areas of the desired curriculum.
This allows educators to incorporate time from several subjects at their school, and bring the school out of the subject locked activities, and into the creative cross curricular ecosystem.