Engage high school students in STEAM subjects, teach them how to use technology as a tool in a playful, hands-on learning environment, and how to apply that knowledge in the real world. A modular cross-curricular program, CTC GO! provides educators with an easy-to-use, practical approach to STEAM concepts through project-based learning and enables students to design, create, and test a series of playful, well-documented projects and easy-to-assemble experiments. Think of it just like brushes and paint - you’re giving your students what they need to create, learn, and thrive while the hands-on, collaborative approach teaches them important 21st-century skills. You’ll also get total teaching support with webinars, videos, and direct contact with an expert.
CTC GO! - Core Module is a getting started program including eight lessons, eight guided projects, and six self-guided projects that teach students how to use electronics and gives them an introduction to programming and coding. The lessons increase in difficulty from the very basics all the way through to learning different programming capabilities and building circuits for different sensors and actuators. During the six guided projects, students practice building structures and applying the knowledge acquired in the lessons. Once you have completed the lessons and projects, you will be ready, knowledgeable, and have the confidence to teach the six self-guided projects.
The CTC GO! kit, which includes all the materials you need to teach 24 students during 20 sessions of 45 minutes each:
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The CTC GO! program is primarily aimed at schools, but any group interested in exploring STEAM disciplines can run it.
If it is the first time that an organization, school, or educator is purchasing a CTC GO! module, the CTC GO! Core module is the first package that has to be run.
If a school has already gone through this first module, the next modules can be combined in the way that better suits for the curriculum the school is interested in.
No, educators will be trained using the same materials that their students will use later on. Every CTC GO! module toolbox contains all of the materials needed for educators training.
Schools running the CTC GO! program should have student access to computers with Internet (at least one computer for three students) and the ability to download the required software, a dedicated room that can function as a workshop (or at least a room with tables), and common accessories such as scissors and headphones.
Users receive access to the online platform for a year. Up to 3 educators and 24 students are granted access through accounts that can be activated one time only.
Every module has its own code which will give access to its specific content plus all the previous content where the user was previously registered.
The average lifespan of the components included within the different modules of CTC GO! is about 2 years.
The one-year access to each module starts when you first activate it using the specific code (input your product key). The year period cannot be stopped and resumed later.
Each CTC GO! module is comprised of 8 practical lessons, 6 project building sessions and 6 experimental sessions, making a total of 20 sessions. It is recommended to dedicate 45 - 50 min per session.
The CTC GO! program does not have its own evaluation system. Each educator can evaluate their class in the way they consider the most appropriate. However, an implementation of the program is recommended through project-based-learning (PBL).
They include Arduino boards and EDU shields (just within the Core module), components and platform access for a class of up to 24 students to work simultaneously in groups in a project based manner. However, we recommend working in groups of 3 students.
There are eight Arduino UNO WiFi boards in the CTC GO! Core module toolbox, which will be used for the next upcoming modules as well.
The CTC GO! online platform itself is currently available in English. However, more languages will be added in the near future.
CTC GO! Allows to work cross curricular and involve different subjects that can be introduced while working with the program itself. This approach provides the perfect opening for going into more theoretical and practical depth on a wide range of subjects. Technology, maths and physics are given subjects for the cross curricular CTC GO! approach, but educators are also encouraged to apply associated parts of it to other areas of the desired curriculum.
This allows educators to incorporate time from several subjects at their school, and bring the school out of the subject locked activities, and into the creative cross curricular ecosystem.