Arduino Education Starter Kit

Code: education-starterkit
Arduino Education Starter Kit
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This product will be shipped approximately at the end of March, 2020.

Learn electronics and get started with programming in your classroom
step-by-step. No experience necessary.

  • Overview

    Teach middle school students the basics of programming, coding, and electronics. No prior knowledge or experience is necessary as the kits guide you through step-by-step, you are well-supported with teacher guides, and lessons can be paced according to your students’ abilities. You can integrate the kit throughout the curriculum, giving your students the opportunity to become confident in programming and electronics with guided sessions and open experimentation. You’ll also be teaching them vital 21st-century skills such as collaboration and problem-solving.


    • Getting Started
    • Lesson 1 - Electricity fundamentals
    • Lesson 2 - Ohm’s law
    • Lesson 3 - Traffic Signals
    • Lesson 4 -Dimmer switch
    • Lesson 5 - Open-ended Project - Holiday lights
    • Lesson 6 - Sports robot
    • Lesson 7 - Windshield wipers
    • Lesson 8 - Musical keyboard
    • Lesson 9 - Light wave radar
    • Lesson 10 - Open-ended Project - Greenhouse control system


    *Typical total lesson time = 90 minutes
    (Classes are planned with the possibility to be divided into 2 halves ways)

    • 5 minutes - Overview and Vocabulary
    • 5 minutes - Inventor’s Spotlight
    • 5 minutes - Components Needed
    • 30 minutes - Build the Circuit
    • 40 minutes - Test and Modify
    • 5 minutes - Clean Up

    All the classes will be available online, both for educators and students, following in a linear way.


    This course also has a student workbook that students complete as they work through the lessons. You can download a PDF of the logbook at this link and print as many copies as needed for your classroom.

    Answer keys and extension activities will also be provided near the end of each lesson.


    A version of the Engineering Notebook with solutions for the teacher as a downloadable PDF.


    For each lesson, knowledge and facts about inventors, programmers, and engineers are included to give a broader view and historical insights.


    Extra hints for teachers for after class research on the inventors that were mentioned in the Inventor’s Spotlight. Ideas to develop inter-curricular studies, presentations, short paragraphs to help the class to have all-round comprehensive experience.


    For each lesson we focused on words that might be unfamiliar to students. There are numerous vocabulary activities you can have your students do. Consider these activities as in-class extension activities or as additional assignments to be completed on their own.


  • Arduino is about doing.

    It gives you tools to turn your own ideas and inventions into reality. What once required engineers with degrees in electronics and programming is now done by students your own age using Arduino. So, as you complete this course, let your imagination go.

    Be creative. Don’t be afraid to dream.

    Our world’s best inventions started as ideas in the minds of inventors who had the vision and drive to make them reality.

    • Getting Started- 30 min - What Is in the Kit, Software Setup, Your First Program – Blink, Electrical Safety
    • Lesson 1 - Electricity fundamentals - 90 min - Explores some of the basic concepts of electricity, including where electricity comes from, how electricity flows through a circuit, and how various materials can affect the flow of electricity. They build a simple circuit and use it to learn about the components that make up the circuit.
    • Lesson 2 - Ohm’s law - 90 min - Explores some of the physical laws that govern how electricity flows through different types of circuits. Students learn about Ohm’s law and how it can be used to calculate voltage, resistance, or current in a circuit. They also build series and parallel circuits and use a multimeter to determine how voltage behaves in these circuits. Students also investigate how circuits can be represented by schematic diagrams and relate schematic diagrams to the circuits they build.
    • Lesson 3 - Traffic Signals - 90 min - Introduces the Arduino Software (IDE), writing code to upload to the Arduino board. The lesson starts with a basic introduction to the Arduino board, the Arduino Software (IDE), and using pseudocode to outline the beginning of a new program (called a sketch in the Arduino IDE). Students build a traffic light circuit, write a sketch that controls how the circuit operates, upload the sketch to the board, and debug their code until the circuit functions correctly. When the circuit is complete, students use their multimeter to determine how the board controls the circuit and use Ohm’s law to calculate LED resistance values in the circuit.
    • Lesson 4 -Dimmer switch - 90 min - Introduces to potentiometers and how they can be used to manually control a circuit. Students build an LED circuit where the Arduino board controls the brightness of the LEDs based on the position of a potentiometer. As students code their circuit, they are introduced to concepts such as variables, conditional statements, reading and using analog input signals, and serial communication. After their circuit and sketch are complete, students will use a multimeter to further investigate how the potentiometer controls the LEDs in the circuit.
    • Lesson 5 - Holiday lights - 90 min - Students complete an open-ended project to design, build, and program their own holiday light circuit. There are seven objectives that must be completed in the project. As students complete these objectives, they must meet a given list of criteria and constraints. At the end, students deliver a short presentation to discuss and demonstrate their working circuit.
    • Lesson 6 -Sports robot - 90 min - Learn to control a servo motor with their Arduino board. Students build a circuit that allows the position of the servo to be controlled by a potentiometer. Several new coding concepts are presented such as code libraries, classes and objects, constants, and the map function for scaling one data range to another. Students decide what kind of sports robot to make and create an attachment for their servo that they can use to hit, kick, or throw a ball. Students then use the potentiometer to adjust the angle of rotation for their attachment and add a push button to the circuit so that the robot can perform the hit, kick, or throw. Finally, students use their robot to perform an experiment on how adjusting the angle of rotation affects the distance the ball travels.
    • Lesson 7- Windshield wipers - 90 min - Continues to work with a servo motor, push-button switch, and potentiometer. Because no new electronics components are presented, the focus of this lesson is on coding. Several new coding concepts are presented such as the switch-case conditional structure, nested conditionals, while loops, and for loops. Students create a windshield wiper circuit that uses a push button to toggle between four different modes – off, on, intermittent, and washer mode.
    • Lesson 8 - Musical keyboard - 90 min - Introduces to piezo buzzers and how they can produce sounds, tones, and music. Students start by building a simple circuit with a piezo buzzer. Students explore how the buzzer creates sound by vibrating back and forth and how the Arduino board can control the rate of vibration to produce different pitches. Students then create a keyboard instrument using the buzzer, push buttons, and a circuit configuration called a resistor ladder. After programming the keyboard to play specific notes, students investigate how the resistor ladder produces different analog signals and use this information to tweak their keyboard so it performs consistently.
    • Lesson 9 - Light wave radar - 90 min - Use a phototransistor as a sensor to measure the intensity of light. Measure the ambient light in the room and explore how the analog value output by the Arduino board relates to the brightness of the light in the room. Students then investigate how the light is used in fiber optics to communicate large amounts of information at high speeds. See the basic principle of how a photo transmitter sends information through light waves to a photo receiver that detects and interprets the information. Use their light sensor as a radar that maps the light intensity of the room. Then, students code the radar to automatically sweep the room while outputting data to both the serial monitor and the serial plotter.
    • Lesson 10 - Greenhouse control system - 180 min - Complete an open-ended project to design, build, and program a climate-control system for a greenhouse. There are seven objectives that must be completed in the project. As students complete these objectives, they must meet a list of criteria and constraints. At the end of the project, students deliver a short presentation to discuss and demonstrate their working circuit on a model greenhouse.

    Your kit comes with several parts and components that you’ll use to build circuits as you complete lessons and projects throughout this course. Here is a brief description of what is included in your kit.

    Access code to exclusive online course content, teachers’ guidance notes, and printable student worksheets.

    • 4 Arduino UNO rev 3
    • 4 Starter Kit mounting base Easy-to-assemble plastic base
    • 4 Battery Snap 9v
    • 8 Batteries 9v
    • 4 Breadboard 400 points
    • 4 Capacitor – 100uF
    • 4 Female-male Jumper Wires (red)
    • 4 Female-male Jumper Wires (black)
    • 20 LEDs (red)
    • 20 LEDs (green)
    • 20 LEDs (yellow)
    • 20 LEDs (blue)
    • 4 Multimeters
    • 4 Piezo Buzzer [PKM17EPP-4001-B0]
    • 4 Phototransistors
    • 8 Potentiometer 10kOhms
    • 20 Push Button
    • 4 Resistors - 1 kOhms
    • 20 Resistors - 10 kOhms
    • 20 Resistors - 220 Ohms
    • 20 Resistors - 560 Ohms
    • 70 Jumper Wires
    • 4 Stranded jumper wires (red)
    • 4 Servo Motor
    • 4 Temperature sensor [TMP36]
    • 4 USB Cable
    • 12 M3 Screw
    • 12 M3 Bolts