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Grove - Sound Sensor

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SKU C000172 Barcode 101020023 Show more
Original price €0
Original price €6,05 - Original price €6,05
Original price
Current price €6,05
€6,05 - €6,05
Current price €6,05
VAT included

Grove - Sound Sensor can detect the sound intensity of the environment.

Overview

The main component of the module is a simple microphone, which is based on the LM386 amplifier and an electret microphone. This module’s output is analog and can be easily sampled and tested by an Arduino.

Features:

  • Easy to use
  • Provides analog output signal
  • Easily integrates with Logic modules on the input side of Grove circuits
  • Compatible with the Seed Grove System

Tech specs

 

Item

Value

Operating Voltage Range

3.3/5 V

Operating Current(Vcc=5V)

4~5 mA

Voltage Gain(V=6V, f=1kHz)

26 dB

Microphone sensitivity(1kHz)

52-48 dB

Microphone Impedance

2.2k Ohm

Microphone Frequency

16-20 kHz

Microphone S/N Radio

54 dB

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"But can it run Doom?" is more than just a joke in the tech world. It is also a decent litmus test for the computing power of hardware. That test isn't very relevant for modern computers, but it is still worth asking when discussing microcontrollers. Microcontrollers vary in dramatically in processing power and memory, with models to suit every application. But if you have an Arduino Nano ESP32 board, you can run Doom as Naveen Kumar has proven. The Nano ESP32 is a small IoT development board for the ESP32-S3 microcontroller, featuring Wi-Fi® and Bluetooth® connectivity. It also has a relatively high clock speed and quite a lot of memory: 240MHz and 512kB SRAM, respectively. That still isn't enough to meet the requirements of the original Doom release, which needed a lot more RAM. But Kumar demonstrates the use of an MCU-friendly port that runs well on this more limited hardware. Want to give it a try yourself? You'll need the Nano ESP32, an Adafruit 2.8" TFT LCD shield, an M5Stack joystick, a Seeed Studio Grove dual button module, a breadboard, and some jumper wires to create a simple handheld console. You'll have to compile and flash the Retro-Go firmware, which was designed specifically for running games like Doom on ESP32-based devices. You can then load the specialized WAD (Where's All the Data) files. Kumar reports an average frame rate at a 320×240 resolution, which is very playable.

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